To open the map-editor switch into the program folder of Crimson Fields:

 

This you can find in Haiku Alpha 3 and 4 under /boot/apps/crimson-0.5.3. Under /bin you can find all executable files. Here choose the program CoMet (We use for our tutorial the gcc2 version).



The editor opens. To enter the program menu, click on the editor.

More i will not describe here now, because this will be to much for this tutorial. I plan to make a separate tutorial in the future about the editor. 




The Buildings

There are several types of buildings. All these buildings can be captured and used by himself.

I will here describe only two building types, as all the other buildings are to be used in the same way.

To enter one of the buildings, do a double-click on the entrance of the building.

Depot

In the depot all units standing in this building are displayed.

Do a double-click in a unit to move them out of the building.

If you click on a unit single time, unit informations are displayed. You can repair a unit using the repair button (broken first-aid-cross).

Factory

In a factory you can repair units too, and now you can create new units.

To create a new unit, press on the symbol of hammer/tank, and select a unit to produce. The new unit will be displayed in the list of units and can be used next round.

General


The ability to produce and/or to repair is limited. This always depends on the number of crystals. How many crystals the respective building have, can you see in the top right of the building view ( Blue Crystal ).

Production of water units is only possible in harbor buildings. 




The Units

Infantry
- Low range of motion
- Needed for the conquest of buildings
Scout
- Light armored scout car
- Large range of motion
- Can shoot over two fields
Medium Tank
- Light armored tank
- Large range of motion
Heavy Tank
- Heavily armored tank
- Large range of motion
Anti-Aircraft Tank
- Light armored tank
- Large range of motion
- Can attack land and air units
Anti-Aircraft Gun
- Light armored anti-aircraft tank
- Large range of motion
- Can only attack air units
Artillery
- Low range of motion
- Can shoot over several fields
Armoured Train
- Railgun
- Large range of motion
- Can only be moved on rails
Rail Gun
- Large range of motion
- Can only be moved on rails
- Can shoot over several fields
Troop Train
- Railroad troop transport
- Large range of motion
- Can only be moved on rails
Personal Carrier
- Light armored troop carrier
- Large range of motion
- Can only transport infantry units
Hovercraft
- Light armored troop carrier
- Large range of motion
- Can only transport infantry units
- Can be used on land and on the water ride
Helicopter (Gunships)
- Light armored helicopter
- Large range of motion
- Can attack land, sea and air units
Interceptor
- Light armored air defense fighter
- Large range of motion
- Can only attack air units
Fighter Squadron
- Light armored air defense fighter
- Large range of motion
- Can attack land, sea and air units
Bomber Wing
- Heavily armored bomber
- Large range of motion
- Can attack land, sea and air units
Transport Plane
- Light armored troop carrier
- Large range of motion
- Can transport units
- Can not attack any Unit
Patrol Boat
- Lightly armored reconnaissance ship
- Large range of motion
Torpedo Boat
- A lightly armored torpedo-boat
- Large range of motion
- Can not attack air units
Submarine
- A lightly armored submarine
- Large range of motion
- Can not attack air units
Aircraft Carrier
- Heavily armored aircraft carrier
- Large range of motion
- Can transport aircraft
- Can only attack air units and ships
Troopship
- Light armored troop carrier
- Large range of motion
- Can notattack land, water and air units
Bunker
- Very heavily armored bunker
- No movement is possible
- May be taken by infantry unit

 



The Tiles

grass surface
- Can be accessed from any unit
woodland
- Can only be accessed from certain land troops
mountain
- Can not be accessed from certain land troops
trench
- Can only be accessed from certain land troops
rails
- Can be accessed from any land troops
- Can be driven from railway vehicles
sea
- Can be driven by any light water unit
deep sea
- Can be driven from each warter unit

Translation by Christian Albrecht, March 2014
Tutorial by Christian Albrecht, March 2014
Made available by BeSly, the Haiku, BeOS and Zeta knowledge base.