To open the map-editor switch into the program folder of Crimson Fields:
This you can find in Haiku Alpha 3 and 4 under /boot/apps/crimson-0.5.3. Under /bin you can find all executable files. Here choose the program CoMet (We use for our tutorial the gcc2 version).
The editor opens. To enter the program menu, click on the editor.
More i will not describe here now, because this will be to much for this tutorial. I plan to make a separate tutorial in the future about the editor.
The Buildings
There are several types of buildings. All these buildings can be captured and used by himself.
I will here describe only two building types, as all the other buildings are to be used in the same way.
To enter one of the buildings, do a double-click on the entrance of the building.
Depot
In the depot all units standing in this building are displayed.
Do a double-click in a unit to move them out of the building.
If you click on a unit single time, unit informations are displayed. You can repair a unit using the repair button (broken first-aid-cross).
Factory
In a factory you can repair units too, and now you can create new units.
To create a new unit, press on the symbol of hammer/tank, and select a unit to produce. The new unit will be displayed in the list of units and can be used next round.
General
The ability to produce and/or to repair is limited. This always depends on the number of crystals. How many crystals the respective building have, can you see in the top right of the building view ( Blue Crystal ).
Production of water units is only possible in harbor buildings.
Infantry - Low range of motion - Needed for the conquest of buildings |
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Scout - Light armored scout car - Large range of motion - Can shoot over two fields |
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Medium Tank - Light armored tank - Large range of motion |
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Heavy Tank - Heavily armored tank - Large range of motion |
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Anti-Aircraft Tank - Light armored tank - Large range of motion - Can attack land and air units |
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Anti-Aircraft Gun - Light armored anti-aircraft tank - Large range of motion - Can only attack air units |
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Artillery - Low range of motion - Can shoot over several fields |
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Armoured Train - Railgun - Large range of motion - Can only be moved on rails |
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Rail Gun - Large range of motion - Can only be moved on rails - Can shoot over several fields |
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Troop Train - Railroad troop transport - Large range of motion - Can only be moved on rails |
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Personal Carrier - Light armored troop carrier - Large range of motion - Can only transport infantry units |
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Hovercraft - Light armored troop carrier - Large range of motion - Can only transport infantry units - Can be used on land and on the water ride |
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Helicopter (Gunships) - Light armored helicopter - Large range of motion - Can attack land, sea and air units |
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Interceptor - Light armored air defense fighter - Large range of motion - Can only attack air units |
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Fighter Squadron - Light armored air defense fighter - Large range of motion - Can attack land, sea and air units |
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Bomber Wing - Heavily armored bomber - Large range of motion - Can attack land, sea and air units |
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Transport Plane - Light armored troop carrier - Large range of motion - Can transport units - Can not attack any Unit |
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Patrol Boat - Lightly armored reconnaissance ship - Large range of motion |
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Torpedo Boat - A lightly armored torpedo-boat - Large range of motion - Can not attack air units |
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Submarine - A lightly armored submarine - Large range of motion - Can not attack air units |
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Aircraft Carrier - Heavily armored aircraft carrier - Large range of motion - Can transport aircraft - Can only attack air units and ships |
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Troopship - Light armored troop carrier - Large range of motion - Can notattack land, water and air units |
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Bunker - Very heavily armored bunker - No movement is possible - May be taken by infantry unit |
grass surface - Can be accessed from any unit |
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woodland - Can only be accessed from certain land troops |
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mountain - Can not be accessed from certain land troops |
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trench - Can only be accessed from certain land troops |
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rails - Can be accessed from any land troops - Can be driven from railway vehicles |
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sea - Can be driven by any light water unit |
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deep sea - Can be driven from each warter unit |
Tutorial by Christian Albrecht, March 2014
Made available by BeSly, the Haiku, BeOS and Zeta knowledge base.