Infantry
- Low range of motion
- Needed for the conquest of buildings
Scout
- Light armored scout car
- Large range of motion
- Can shoot over two fields
Medium Tank
- Light armored tank
- Large range of motion
Heavy Tank
- Heavily armored tank
- Large range of motion
Anti-Aircraft Tank
- Light armored tank
- Large range of motion
- Can attack land and air units
Anti-Aircraft Gun
- Light armored anti-aircraft tank
- Large range of motion
- Can only attack air units
Artillery
- Low range of motion
- Can shoot over several fields
Armoured Train
- Railgun
- Large range of motion
- Can only be moved on rails
Rail Gun
- Large range of motion
- Can only be moved on rails
- Can shoot over several fields
Troop Train
- Railroad troop transport
- Large range of motion
- Can only be moved on rails
Personal Carrier
- Light armored troop carrier
- Large range of motion
- Can only transport infantry units
Hovercraft
- Light armored troop carrier
- Large range of motion
- Can only transport infantry units
- Can be used on land and on the water ride
Helicopter (Gunships)
- Light armored helicopter
- Large range of motion
- Can attack land, sea and air units
Interceptor
- Light armored air defense fighter
- Large range of motion
- Can only attack air units
Fighter Squadron
- Light armored air defense fighter
- Large range of motion
- Can attack land, sea and air units
Bomber Wing
- Heavily armored bomber
- Large range of motion
- Can attack land, sea and air units
Transport Plane
- Light armored troop carrier
- Large range of motion
- Can transport units
- Can not attack any Unit
Patrol Boat
- Lightly armored reconnaissance ship
- Large range of motion
Torpedo Boat
- A lightly armored torpedo-boat
- Large range of motion
- Can not attack air units
Submarine
- A lightly armored submarine
- Large range of motion
- Can not attack air units
Aircraft Carrier
- Heavily armored aircraft carrier
- Large range of motion
- Can transport aircraft
- Can only attack air units and ships
Troopship
- Light armored troop carrier
- Large range of motion
- Can notattack land, water and air units
Bunker
- Very heavily armored bunker
- No movement is possible
- May be taken by infantry unit

Translation by Christian Albrecht, March 2014
Tutorial by Christian Albrecht, March 2014
Made available by BeSly, the Haiku, BeOS and Zeta knowledge base.